Environment Artist - Modeling and Texturing
Frog Soup
Animated Short - Group Project
I worked on this during the fall 2021 semester over a 15 week period.
Set Dressing
Rendered Turntables of foliage assets
I set dressed and rendered miniature island sets in order to show off my teammates modeling and surfacing work in a look dev rig. I set dressed each individual asset to create a dynamic set piece for the turntable.


Modeling
Below is a collection of some of the assets that I modeled and UV unwrapped. I modeled the majority of my assets in Maya with the exception of some procedural modeling done in Houdini before exporting to Unreal.
Texturing
I was responsible for texturing the lily pads and the foxgloves
Rigging Overview
I began with a rig draw over to break down exactly how my team wanted our character to be made
I rigged the biped with an IK/FK switch by hand
I used blend shapes for facial expressions
I worked with NG skin tools to speed up the weight painting process.