Environment Artist - Modeling and Texturing
Bio
Howdy! My name is Isabella Bradberry I am an experienced mid-level Creative. I am currently working as a UI/UX artist at Digital Insight Games on a MOBA like creature collection title called Cloud Castles. I have a hybrid background across UI/UX, technical art, game development, animation, and real-world production. I've worked in constrained environments, learned unfamiliar tools quickly, collaborated cross-functionally and shipped real products--remotely.
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I successfully shipped a GUI for NASA under pandemic-era remote constraints with minimal guidance. I completed a compressed degree plan with a heavy technical and creative load. I worked at Apple (via Mindlance) remotely on a large scale production team. I'm working on shipping Cloud Castles, collaborating with designers and engineers. I understand Unreal Engine's material nodes, widgets and Blueprints. I work in Figma daily to create mockups, iterations and content.
Job History
Past Positions
UI/UX Artist
May 2024 - Present
I work closely with the designer, engineers, art lead and producer to create responsive and visually appealing user experience within Cloud Castles. It is an agile environment with a hybrid in-person and remote team requiring me to be flexible and over-communicative. I update and log all changes and new content in Jira, ensuring that any dependent tasks receive necessary attention. I work closely with the designer and producer to ideate and produce mockups that match the existing art style. I collaborate with the engineers, providing them widget components and custom UI materials directly in Unreal Engine to achieve the precise visual behavior necessary for a smooth and intuitive experience. I receive guidance and feedback from the lead artist on various tasks from rendering characters or on my own illustrative, iconographic, and comp work.
Data Imagery Editor
September 2023 - May 2024
I worked remotely with Apple Inc. via Mindlance on the Apple Maps production pipeline
For the first few weeks I was trained on the job in a large scale system. I learned how to appropriately identify and fix up generated road/sidewalk/trail lines, and added missing signage decals. I ensured map data accuracy before advancing to the next production stage.
On the flyover team I worked to correct 3D photogrammetry stitching artifacts as well as mesh imperfections. I operated within a strict proprietary workflow and enjoyed communicating with my team through slack, working together with my lead and my peers to update some outdated documentation for future employees.
Viz Technician
January 2022 - June 2023
The Hive as we're called, is in charge of various tasks to help and support the Texas A&M School of Visualization Performance and Fine Arts. Our daily tasks include editing and printing student projects. Managing storage and access of various equipment owned by the school. I worked an average of 17 hours a week Spring '22 and 12 hours a week for Summer '22, Fall '22 and Spring '23
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Additional tasks that I have been responsible for include the organization and support of large student run and schoolwide events. For me this meant event management for: Viz-a-GoGo '22, Fall '22 BitCamp, Fall '22 Viz Halloween Party and spring '23 Viz-a-GoGo. Additionally, I provided technical support for the Viz '22 Fall Show.
Graphic Designer
May 2021 - August 2021
This was a virtual part time graphic design job. I did layout and design for a 40+ page workbook. In addition, I created the logo and some informational icons for the project. I also attended weekly design meetings to give and receive feedback from my mentor, Barbara Klein, the animation team and the clients.
Engineering Intern
May 2020 - August 2020
This was an engineering internship for the IMOC II contract at NASA, Johnson Space Center. My mentorship was overseen by my sponsor company, KBR. I worked on completed a graphical user interface project as a part of CRONUS or the Avionic System Branch. I scripted the GUI using Python's PyQt module. The script was able to properly read in telemetry provided by the International Space Station and update the interface of the GUI accordingly. This redesign was also meant to save screen space during a specific process performed by the Mission Control Center. By the end of the summer I was able to present the team with a fully functional application that optimized screen space and point-and-click operations. I completed the necessary information for the application to undergo test trials and be seen in simulation. In addition, I provided vital handover documents that would allow a future intern or current employee to easily carry on or update my work. I was required to work virtually due to the lockdown in place at Johnson Space Center but I was still able to virtually attend meetings for the branch.
Assistant Swim Coach
May 2019 - August 2019
I had been a swimmer on the team for ten years prior to my service as a swim coach. So, as a coach I was always sure to be rowdy and in high spirits every day when I came to the pool. Doing this motivated the kids to work hard. Even in the early mornings of a swim meet, I'd come on deck dressed for the theme and cheering on every young swimmer that dove in the pool. I hold extremely fond memories of my time on the team and I am glad that I was able to give some time back to this family that has taught me more than just how to swim.