top of page

Baba Yodka

Animated Short - Group Project

An animated short completed as a part of the Texas A&M Visualization programs vertical studio courses. I worked on this during the summer 2022 over a 10 week period. We were prompted to create a commercial in Unreal Engine.

Modeling

Below is a collection of each of the assets that I modeled and UV unwrapped. I modeled each asset in Maya and exported to Unreal. Because of the lack of smooth mesh previewing for rendering in engine, carefully placed bevels were added to these meshes in addition to softened normals to prevent faceted edges on the more organic shapes.

Oven Model
Pitcher, Mortar n Pestle and Candles
firepit
table
small assets
lanter and broom

Texturing

Below is a collection of each of the assets that I surfaced. I mesh baked and textured each asset in Substance Painter and exported to Unreal via the Unreal Engine 4 Packed setting. Unfortunately, my teammates and I did not match the Substance color space to our Unreal one during our texturing phase. This resulted in materials that were not quite 1-1 between the software. However, I made the necessary tweaks to the texture maps and materials in engine and the images below are rendered in engine, in order to provide an accurate close up of all of them.

oven
pitcher, mortar n pestle, candles
firepit
table
fabric and cloth
lantern and broom

Layout & Project Pitch

"The camera does two to three slow dolly shots of the various trinkets and baubles. During this time a chant of some sort is being spoken by an old woman. It cuts to a wide view of the hut revealing a cauldron of bubbling liquid. You see a hooded figure with gnarled warty hands drop something into the cauldron as her chanting continues. the scene cuts to a top down view. You just see the witches feet sticking out from under a table and a bottle rolls out. The bottle stops rolling when the logo faces the camera. Cackling laughter ends the commercial and fades out as the screen cuts to black." - Isabella Bradberry

hut_photobash_concept.png

Pre-Viz

As a team we decided to do a vodka commercial involving a witch in a hut. During the pre-viz phase, I did a photo bash draw over in order to get an idea of what kind of props and models we would be working with.

Project Management

As project manager, I created an asset list and production schedule for my teammates to reference throughout the weeks. A copy of our schedule and additional project management documents can be found here.

bottom of page